multiplayer
Here are 1,595 public repositories matching this topic...
See #13737 for more details.
-
Updated
Jan 15, 2021 - C++
-
Updated
Jan 14, 2021 - Go
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
ExternalDNS is not referenced as the address of the game server.
https://github.com/googleforgames/agones/blob/v1.10.0/pkg/gameservers/gameservers.go#L42-L57
In a situation where the game server is located in an IPv4 network and the
-
Updated
Dec 22, 2020 - C++
-
Updated
Dec 19, 2020 - TypeScript
Is your feature request related to a problem? Please describe.
When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff
-
Updated
Jan 14, 2021 - C++
-
Updated
Jan 14, 2021 - C++
Describe the feature you'd like
When saving a game, you should get a suggested savegame mentioning Campign-or-Skirmish, map name, opponent-count-if-skirmish, cheating-enabled-or-not
Describe why do you think it is needed
Coming up with a good name gets tedious.
-
Updated
Jan 12, 2021 - C#
Describe the bug
Minor bug involving passing a set as a kwarg to the msg method-- the set is correctly identified as an iterable, but is then presumed to be subscriptable in subsequent operations.
This does not work on set objects.
self.msg(locks=se
-
Updated
Jan 15, 2021 - Java
-
Updated
Aug 14, 2020 - JavaScript
-
Updated
Dec 25, 2020 - JavaScript
-
Updated
Jan 15, 2021 - C
-
Updated
Jan 13, 2021 - C++
Describe the bug
You can't call a variable banIP or banSerial without getting an output on the server console/log.
To reproduce
-- serverside
banIP = "192.168.1.69"Run that code and you will see and output similar to this:
[Server] banIP no longer works. Please manually update this. Refer to the wiki for details
Expected behaviour
It should only tell you tha
Static RPC methods
Describe the solution you'd like
Currently RPC methods cannot be static. There is no reason for that.
This feature is a great first issue for people wishing to contribute. It's fairly simple and allows to get dirty with the core of the MLAPI
-
Updated
Jan 15, 2021 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
-
Updated
Jan 14, 2021 - C++
-
Updated
Jan 2, 2021 - Pascal
-
Updated
Dec 30, 2020 - C++
-
Updated
Aug 16, 2019 - C++
-
Updated
Mar 21, 2017 - JavaScript
-
Updated
Jul 11, 2020 - C
Improve this page
Add a description, image, and links to the multiplayer topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the multiplayer topic, visit your repo's landing page and select "manage topics."
Required skills: Python
Difficulty: Medium
In AoE2's
.datformat most associations and assignments of properties are done by IDs (e.g. unit has ability with ID X). The openage converter uses these IDs to lookup the associated openage API property and then map the values from AoE2's.datstructure to the corresponding API object's member values. In short, every property from AoE2