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3d-engine
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Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
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We currently have out own event system, and the DOM has one too. We should use the DOM's event system so we're more aligned with standards, and also provide a fallback implementation when running LUME in a non-DOM environment.
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GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
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Should be final since it will not be inherited
Originally posted by @litelawliet in adriengivry/Overload#126 (comment)
We should do a pass to ensure classes that should be final to have the final keyword
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Need to add a blurb about the test entry points and all spec files being imported.
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In the documentation, the width of the device panel of the robot compontent is too small and the joint limits values are not completely visible.
An horizontal scrollbar is added but this looks bad.
Instead the width should be big enough to display everything and no scrollbar should be visible.
Example:
https://www.cyberbotics.com/doc/guide/bioloid?version=released
![Screenshot from 2021-0