New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Multiple Lights Not Working Shadow Map Atlas - Browser / HTML5
bug
#2110
opened Feb 15, 2021 by
N8n5h
Black screen and error when starting the "game_endlessrun" sample file
bug
#2104
opened Feb 12, 2021 by
ghost
Particles emitter adding support for Random Rotation and Random Scale
feature request
#2078
opened Jan 2, 2021 by
onelsonic
write/read nodes / load save levels
docs
good first issue
logic nodes
#2070
opened Dec 25, 2020 by
zartan9
[html5 (JS)] iOS safari - black screen when activating HDR
bug
#2069
opened Dec 23, 2020 by
onelsonic
1 of 1
[Android (C)] material_shaders (not working) - Uncaught exception: Can't cast dynobj to iron.data.TSceneFormat
bug
#2067
opened Dec 22, 2020 by
onelsonic
Overhead when static rigid bodies are overlapping
bug
physics
#2043
opened Dec 3, 2020 by
knowledgenude
When opening Canvas Editor: GL Error 1282 // Kinc --> Kore/PipelineStateImpl.c 209
bug
#2038
opened Dec 2, 2020 by
Lykdraft
Normal mapping is crashing on mobile with "mobile renderer" and "mobile materials"
bug
material nodes
#2035
opened Dec 1, 2020 by
onelsonic
I can't see the letters in the armory 3D user interface
bug
has workaround
zui
#2026
opened Nov 27, 2020 by
jesusteama
[Android (C) and HTML5 (JS)] GPU skinning "too many uniforms" crash on android Adreno while fine on Mali GPU
bug
#2020
opened Nov 18, 2020 by
onelsonic
Suggestion to make Rust less overly complicated.
feature request
#2016
opened Nov 18, 2020 by
Joe23232
A custom shader workflow like Unity, Unreal or other engines
feature request
#2012
opened Nov 16, 2020 by
wangtieyi
Render to texture must use resolution lower than application window size.
bug
#2009
opened Nov 13, 2020 by
Clockwork-Muse
Blending between normal maps
feature request
material nodes
#1968
opened Oct 29, 2020 by
knowledgenude
Blending broken on RX 5700 XT (possibly other Navi hardware as well)
bug
#1962
opened Oct 27, 2020 by
Skehmatics
Previous Next
ProTip!
Updated in the last three days: updated:>2021-02-24.