-
Updated
Feb 4, 2021 - C++
gamedev
Here are 3,112 public repositories matching this topic...
-
Updated
Feb 3, 2021 - JavaScript
-
Updated
Feb 1, 2021
-
Updated
Jan 13, 2021 - C#
-
Updated
Dec 11, 2020 - C++
-
Updated
Jan 28, 2021
-
Updated
Dec 12, 2020 - C++
-
Updated
Jan 30, 2021 - C++
Description
The documentation for InputHandler::action_is_down says:
/// Returns true if any of the actions bindings is down.
///
/// If a binding represents a combination of buttons, all of them need to be down.
pub fn action_is_down<A>(&self, action: &A) -> Option<booBevy version
0.4.0
The release number or commit hash of the version you're using.
Operating system & version
Ubuntu 20.04
Ex: Windows 10, Ubuntu 18.04, iOS 14.
What you did
Followed instructions in linux dependencies
Fixed it by installing this: sudo apt install build-essential
**What you expe
-
Updated
Feb 4, 2021 - JavaScript
-
Updated
Jan 22, 2021 - C#
-
Updated
Feb 4, 2021 - C++
-
Updated
Feb 4, 2021 - Haskell
-
Updated
Jan 30, 2021 - C++
-
Updated
Feb 3, 2021 - C++
-
Updated
Jan 29, 2021 - Go
-
Updated
Dec 17, 2020 - CMake
This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/main/test/display_test.py#L255-L274
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/bl
Use Case
As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.
I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.
Discussion
This can be done by removing the `security.
-
Updated
Jan 2, 2021
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
-
Updated
Jan 22, 2021 - C++
-
Updated
Feb 4, 2021
-
Updated
Feb 4, 2021 - C++
Improve this page
Add a description, image, and links to the gamedev topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the gamedev topic, visit your repo's landing page and select "manage topics."