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Feb 1, 2021 - C#
rts
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Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
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Diagonal map
Add buy menu hotkeys
for example, alt+1 to open logistics tab, or something similar that makes sense to you
This seems like an easy programmer task, look for old commits where I added hotkeys for other stuff
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Jan 11, 2021 - HTML
The game has two unused video deinterlacing modes. They do need to be fixed in terms of graphical glitches.
3 modes. If set to 2 videos are deinterlaced, if set to 0 they're horizontally interlaced and when set to 1 they're supposed to be vertically interlaced (though the vertical interlacing doesn't seem to work).
I suggest using the VideoInterlaceMode= keyword in REDALERT.INI under the [O
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May 1, 2020
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Aug 22, 2020 - C++
As it turns out, it's actually pretty common for the queue pop times to display incorrectly because of weirdly configured system time on the client side. Since knowing the exact pop to the millisecond isn't crucial, we should add a time delta to the matchmaker_info message as well. I suggest we leave the timestamp in so that the client implementation can choose which one to use.
I'd say call it
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Nov 25, 2020 - C++
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Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed😁
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/