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This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/main/test/display_test.py#L255-L274
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/bl
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Chinese Version
(As this is an enhancement not a bug, I don't think i need to provide too much information.)
Although enemies in Super Mario don't have such animation either, as a more elegant platform game, it is better to add animations like kicking Tux when Tux collides them, because it can make the enemies more vivid.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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OpenLoco/OpenLoco#736 added the _mph literal to Types.hpp. This should be used throughout the codebase where appropriate. A quick search shows that there are a lot vehicle_2::var_56 comparisons that are ripe for making this change.
Its quite easy to do just convert the literal to hex so 393216 = 0x60000 in hex then you drop the 4 0's to get 0x6 which is the spe
Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.
- GTA 1 & 2
- Fire Fight
- Crazy Taxi
The reasons why this header file lives outside of game_logic don't apply anymore. It would make things simpler if it was merged into the other "global" file.
Help messages for various built-in commands are annoying mish-mash of styles and formatting. Plenty of documentation is simply missing (and users usually don't know where to find our manual file).
In #608 and #577 we improved the help messages for mount and imgmount. In the process, we established a nice, readable style for our help commands - now it's time to expand help for all remaining
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In our sister project I introduced the
_mphliteral for speeds OpenLoco/OpenLoco#736I'm almost definitely the underlying units are the same in OpenRCT2. Therefore we should bring in the same changes. First add the string literal code. Then find all of the velocity literals in the vehicle code.
Its quite easy to do just convert the literal to hex so
393216= `0x6000