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JavaScript
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
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Jan 25, 2021
TypeScript
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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Nov 24, 2020
Python
Rust bindings to wgpu native library
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Jan 25, 2021
Rust
😎 Curated list of awesome things around WebGPU ecosystem.
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
🔺 🌱 An example on how to render a hello triangle with WebGPU.
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Jan 15, 2021
TypeScript
A Typescript 3D library loosely based on three.js
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Dec 10, 2020
TypeScript
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Jan 17, 2021
Rust
Experimental Three.js WebGPU renderer
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Sep 15, 2020
JavaScript
RedGPU - Javascript WebGPU Engine
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Sep 2, 2020
JavaScript
A WebGPU Engine for real-time rendering and GPGPU
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Dec 10, 2020
TypeScript
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Dec 20, 2020
TypeScript
Small examples of SPIR-V compatible WebGPU usage.
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Jul 17, 2020
JavaScript
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Dec 24, 2019
HTML
Cross-platform C++ example for WebGPU and Dawn
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Jul 24, 2020
JavaScript
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
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Sep 22, 2020
JavaScript
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Nov 18, 2020
TypeScript
Rendiation Rendering Framework
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Jan 25, 2021
Rust
Framework for playing around with rendering libraries in Rust
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Jan 22, 2021
RenderScript
This repository contains low-level bindings for WebGPU used in WaveEngine.
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Oct 9, 2020
JavaScript
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Nov 6, 2020
JavaScript
A web 2D graphics library which supports multiple rendering ways
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Dec 12, 2020
TypeScript
An experimental ECS written in Javascript.
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Dec 11, 2020
TypeScript
An experimental WebGPU implementation in Rust
Rendering, compute, GPU experiments
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May 2, 2020
JavaScript
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If the
hello_triangleexample is changed slightly to only draw the triangle once, and we change the color attachment'sload_optowgpu::LoadOp::Loadinstead ofClear, my expectation is that the result is the same, except that the green clear color is gone. However the result is that the red triangle only shows up every other frame, with blank frames in between.Is this expected behavi