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game-server
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
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- magic wall should have a random duration between 14 and 20 seconds when shot
- wild growth should have a random duration between 38 and 45 seconds when shot
- ITEM_WILDGROWTH_NOPVP and ITEM_MAGICWALL_NOPVP should be destroyed on stepIn by any player (only on NOPVP world types or NOPVP tiles)
There are several situations where users need to be kicked offline
For example
1: Login from other clients
2: The administrator thinks the user's account is abnormal
3: The server side needs urgent maintenance
And so on
At this time, the Kick method should carry a specific description, so that the client can make different prompts for different kick types
session.go
`
// Kick kicks th
E2E tests are flaky
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Context:
https://development.agones.dev/site/docs/guides/feature-stages/#feature-gates
The "Fix for RollingUpdate Scale down and additional details" has been in alpha since 1.9.0, so unless anyone has any objections, I think this can be moved to Beta.