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Jan 27, 2021 - C++
In d2common/d2datautils we should have unit tests for all methods of StreamReader and StreamWriter.
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Description
The documentation for InputHandler::action_is_down says:
/// Returns true if any of the actions bindings is down.
///
/// If a binding represents a combination of buttons, all of them need to be down.
pub fn action_is_down<A>(&self, action: &A) -> Option<boo-
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Dec 11, 2020 - TypeScript
When working on a fix for #2755 I noticed that tags are being handled that cannot be used anyway, e.g. tags of disconnected changesets. Similarly, per-branch tags should be constrained to the checked out branch.
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Feb 8, 2021 - Rust
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Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.
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Jan 27, 2021 - Pawn
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Feb 20, 2019 - C++
Describe the bug
Minor bug involving passing a set as a kwarg to the msg method-- the set is correctly identified as an iterable, but is then presumed to be subscriptable in subsequent operations.
This does not work on set objects.
self.msg(locks=se
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Oct 24, 2020 - C
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Jan 4, 2021 - JavaScript
hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out
Seek performance
Describe the bug
The file create_proposal_export.rb has a function (ProposalsExporterJob) to export the proposals but that is not defined anywhere and the command CreateProposalExport is not used.
To Reproduce
Steps to reproduce the behavior:
- Go to 'decidim/decidim-proposals/app/commands/decidim/proposals/create_proposal_export.rb'
Expected behavior
That function would hav
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look