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Feb 8, 2021
strategy-game
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This isn't something you've introduced, but you can effectively neutralise active epidemics, by starting an emergency here, as the UIWatch check is bypassed at this point. However patients will still be infected/contagious (can't vaccinate them as you fixed this previosuly) well after the natural end, as the 'interrupted' epidemic never finishes.
_Originally posted by @mugmuggy in https://githu
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Feb 7, 2021 - Kotlin
Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
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In fheroes 2, the spacing between the buttons of the number of troops to be separated is not identical.
There is a spacing of 10 pixels between button "3" and button "4", and the spacing is only 9 pixels between button "4" and button "5".
The spacing between the buttons should always be 10 pixels.
In fheroes2:
![Separation slots fh2 avec boutons 3 4 5 01](https://user-images.githubuserco
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Game and System Information
Describe the desired feature
NR S13 is a huge scenario with about 9 sides, 3 of them being under control of the player. I would like for those 3 sides to take their turns one after another, without an AI side inbetween. That way the player can do his part and then leave for a couple of minutes until it's the players turn a