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Feb 11, 2021 - TypeScript
game
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Feb 11, 2021 - Swift
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Feb 8, 2021
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Dec 25, 2020 - Jupyter Notebook
Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
In d2common/d2datautils we should have unit tests for all methods of StreamReader and StreamWriter.
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Feb 11, 2021 - Java
In our sister project I introduced the _mph literal for speeds OpenLoco/OpenLoco#736
I'm almost definitely the underlying units are the same in OpenRCT2. Therefore we should bring in the same changes. First add the string literal code. Then find all of the velocity literals in the vehicle code.
Its quite easy to do just convert the literal to hex so 393216 = `0x6000
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Feb 10, 2021 - C#
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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Jan 19, 2021 - ActionScript
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Dec 15, 2020 - Rust
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Especially around the bodies of water in Seattle, there are sailboats and kayaks moving around. It would be interesting to simulate these to add flair. This is low priority in the scope of the project, but I think it could make a potentially fun starter project and does have value:
- any enhancement to the game's visuals can better engage people and help them understand changes to the map in co
Describe the bug
Thirst still goes up, dispite having the mutation "Metabolic Rehydration"
Steps To Reproduce
Just wait and see the thirst go up.
Expected behavior
Thirst wont go up with "Metabolic Rehydration", since the mutation normaly removes the thirst requirement.
Screenshots
 implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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