#
ags
Here are 29 public repositories matching this topic...
contains utils for AGS: game extractor, repacker, disassembler and assembler
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Jan 10, 2020 - C
AGS Fast Wave Function Collapse Plugin
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Aug 18, 2019 - C++
Motion tween module for Adventure Game Studio (AGS).
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Jul 13, 2019 - AGS Script
snap for playing games made in Adventure Game Studio on Linux
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Jan 24, 2020
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Jun 12, 2020 - TypeScript
Dear ImGui plugin for Adventure Game Studio
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Jun 7, 2020 - C++
Adventure Game Studio (AGS) module for speech bubble conversations
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Dec 23, 2017 - AGS Script
Adventure Game Studio (AGS) plugin for Windows clipboard copy/paste integration
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Jun 24, 2018 - C++
Adventure Game Studio (AGS) module for text input fields with focus and movable text cursor
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Feb 22, 2019 - AGS Script
Adventure Game Studio (AGS) module for lip sync
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Apr 22, 2017 - AGS Script
AGS dataformat exchange in golang
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Apr 22, 2017 - JavaScript
Editor Plugin for Adventure Game Studio to export all game elements and assets
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May 12, 2020 - C#
[reverse engineered edition] Joystick for Adventure Game Studio in Linux. libagsjoy written by qptain_Nemo, for Linux, compatible with Wyz agsjoy.
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Nov 22, 2018 - C++
Cartlife Source code
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Jun 9, 2019 - AGS Script
agsconfig tries to give similar functionality to the traditional winsetup.exe of Adventure Game Studio, but cross platform
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Jun 15, 2020 - C
Adventure Game Studio (AGS) Script support in Atom
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May 5, 2019
AGS Script grammar for tree-sitter
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Oct 27, 2019 - C
AGS Script Header to Documentation
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Oct 23, 2019 - JavaScript
Move your character with keyboard or joystick controlz for Adventure Game Studio.
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Aug 28, 2019 - AGS Script
Example of Test Anything Protocol usage with Adventure Game Studio
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Dec 23, 2019 - AGS Script
Adventure Game Studio Chocolatey package
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Jan 23, 2020 - PowerShell
Automatically generated and may contain bugs, this is a Game.agf schema test
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Jan 23, 2020 - HTML
This program allows you to change a way speech lines in AGS games can be skipped.
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Mar 28, 2019 - C#
ericoporto
commented
Dec 3, 2019
Need both b2fixture ID as in AGS Script FixtureID and b2body ID as in AGS Script ID - so they would not reflect their wrappers IDs, but the IDs of the Box2D elements they represent and give interface too. Theoretically, it should exist only one wrapper element ( AgsBody, AgsFixture) for one Box2D element (b2Body, b2Fixture), but I need IDs to test if this proceeds.
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Using a pixel with particular coordinates to determine transparent color seems to be a "feature" which migrated from AGS, but in AGS it was related to the way how program UI works, where it let user to click on the image to choose a wanted color instead of setting color values explicitly.
From the coder's perspective, would not it be convenient to have just "TransparentColor" property? Which co