Here are
85 public repositories
matching this topic...
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
💠 Single-file glTF 2.0 loader and writer written in C99
3D model viewer with high quality rendering and glTF2.0/GLB export
Updated
Jul 7, 2020
JavaScript
Physical based rendering with Vulkan using glTF 2.0 models
Loaders for big data visualization. Website:
Updated
Mar 13, 2021
JavaScript
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
glTF 2.0 importer and exporter for Unity 5.6 or later
glTF reader and writer for .NET Standard
A minimal, engine-agnostic JavaScript glTF Loader.
Updated
May 9, 2019
JavaScript
Import glTF 2.0 in Unreal Engine
A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
Updated
Jan 16, 2021
JavaScript
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Professional 3D asset creation and integration workflow for Qt
Ray tracing glTF scene with Vulkan
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
WebGL exporter add-on ripped from Verge3D for Blender toolkit
Updated
Feb 11, 2021
Python
glTF 2.0 exporter for Autodesk Maya
Updated
Feb 6, 2021
Python
Import Microsoft Flight Simulator (FS2020) Models in Blender
Updated
Jan 28, 2021
Python
melo is mesh loader for OBJ, glTF2 and PLY
glTF 2.0 parser/loader for C++11, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clearcoat`, and more.
Updated
May 20, 2020
HTML
glTF 2.0 file viewer written in Rust using Vulkan
Updated
Feb 10, 2021
Rust
GLTF extension for SceneKit
Updated
Dec 27, 2019
Swift
Tool for modding APEX engine games (Generation Zero, theHunter, ...)
Updated
Mar 1, 2021
Python
Helper library for creating glTF 2.0 models with JavaScript.
Updated
Mar 1, 2021
TypeScript
[UNMAINTAINED] C++ glTF (2.0 only) loader
Improve this page
Add a description, image, and links to the
gltf2
topic page so that developers can more easily learn about it.
Curate this topic
Add this topic to your repo
To associate your repository with the
gltf2
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session.
You signed out in another tab or window. Reload to refresh your session.
Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?
This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b
It would be nice if we could enable it in project settings and it was just part of