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directx
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Play your favorite games in a borderless window; no more time consuming alt-tabs.
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Jan 2, 2021 - C#
The Forge Cross-Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Stadia
android
macos
linux
ios
multi-threading
metal
shaders
vulkan
directx
xbox
ps4
vulkan-api
ray-tracing
multi-gpu
vulkan-sdk
directx12
linux-ubuntu
ps5
visibility-buffer
shader-translator
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Jan 20, 2021 - C++
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
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Mar 23, 2021 - C++
A modern cross-platform low-level graphics library and rendering framework
gamedev
opengl
graphics-engine
rendering
vulkan
directx
graphics-programming
renderer
d3d12
d3d11
raytracing
opengl-es
ibl
pbr
graphics-library
ray-tracing
3d-engine
directx11
directx12
vulkan-game-engine
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Mar 27, 2021 - C++
cwfitzgerald
commented
Jun 14, 2018
It would be very beneficial if the documentation would have something to tell you what to include in order to use that thing. CLion/Visual Studio should be able to find the symbol, but it would be a boon to anyone who is using a less advanced IDE.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
opensource
cmake
opengl
cplusplus
game-engine
cpp
engine
sdl
sdl2
x64
directx
x86
cpp17
d3d11
stalker
3d-game-engine
3d-engine
directx11
d3d9
xray-engine
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Mar 28, 2021 - C++
DirectXTex texture processing library
microsoft
directx
xbox
textures
cpp-library
direct3d
directx-11
directx-12
directxtex
direct3d-texture-resources
wic-codec
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Mar 27, 2021 - C++
A .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
visual-studio
library
performance
csharp
nuget
gpu
directx
shader
gpgpu
dotnet-core
hlsl
netstandard
computing
hlsl-shader
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Mar 18, 2021 - C#
DirectX9 to DirectX12 API proxy for Guild Wars 2
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Mar 28, 2021 - C++
Live shader coding tool and Shader Showdown workhorse
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Mar 19, 2021 - C++
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
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Mar 23, 2021 - C++
mikkame
commented
Feb 16, 2020
本体はCmdでショートカット使える。
A simple, direct, ultra-thin CLR library for high-performance Win32 Native Interop
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Jan 15, 2020 - C#
UVAtlas isochart texture atlas
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Mar 23, 2021 - C++
Fixes compatibility issues with older games running on Windows 10 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
gamedev
wrapper
gaming
dll
directx
fullscreen
game-development
compatibility
asi
asiloader
asi-loader
detour
directx-sdk
d3d9
wrapper-dll
d3d8
disasm
dxwnd
ddraw
dsound
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Mar 12, 2021 - C++
DirectXMesh geometry processing library
microsoft
uwp
directx
desktop
xbox
geometry-processing
cpp-library
directx-11
directx-12
directxmesh
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Mar 23, 2021 - C++
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
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Feb 8, 2021 - C++
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
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Feb 8, 2021 - C++
gameoverlay solution for Electron, Qt and CEF, just like discord game overlay and steam game overlay, inject any app to overlay in your game
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Mar 8, 2021 - C++
Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.
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Mar 28, 2021 - C++
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
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Feb 14, 2021 - C++
Easy to integrate memory allocation library for Direct3D 12
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Mar 22, 2021 - C++
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Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.