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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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brian8267
brian8267 commented Feb 21, 2021

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'map engine test'
  2. Press the key 'n' until you get to Tristam.
  3. Wait about 3 seconds '....'
  4. See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.

**Expected beha

boardgame.io
joepinion
joepinion commented Jan 18, 2021

Is there a way, built-in already, to take the initial game state and step through the log to receive a G object back at each step?

I see the ability to do this in debug, but how can we do this in the client regular user interface? The use case is, being able to rewind time to review previous moves, especially after loading the page mid-game.

bevy
jtran
jtran commented Feb 21, 2021

Bevy version

v0.4.0

Operating system & version

macOS 10.15.7

What you did

use bevy::prelude::*;

fn main() {
    App::build()
        .add_plugins(DefaultPlugins)
        .add_startup_system(setup.system())
        .run();
}

fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
    commands
        .spawn(CameraUiBundle::default())
   
amethyst
CleanCut
CleanCut commented Aug 7, 2020

We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!

Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t

spydon
spydon commented Dec 12, 2020

This is the state of the examples for v1.0.0, compiled by @oboingo (xx_light_xx on Discord), some needs fixing and others work fine already.

Examples (- [x] = working)

  • animations
    Works on android, web
  • asesprite
    Fails on web: sprite_animation.dart, line 167
    Error: Expected a value of type 'Map<String, Map<String, dynamic>>', but got one of type '_Jso
Terasology
keturn
keturn commented Sep 11, 2020

Use Case

As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.

I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.

Discussion

This can be done by removing the `security.

stride
johang88
johang88 commented Jul 30, 2020

Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.

To Reproduce
Steps to reproduce the behavior:

  1. Add instancing component to an entity,
  2. Add model component to the same entity
  3. Exception time

Expected behavior
It should not crash.

Screenshots
If applicable, add screenshots to

Wikipedia
Wikipedia