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Feb 18, 2021 - JavaScript
simulation
Here are 6,200 public repositories matching this topic...
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Especially around the bodies of water in Seattle, there are sailboats and kayaks moving around. It would be interesting to simulate these to add flair. This is low priority in the scope of the project, but I think it could make a potentially fun starter project and does have value:
- any enhancement to the game's visuals can better engage people and help them understand changes to the map in co
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Mar 15, 2019 - Jupyter Notebook
Don't bunde the data
What's the problem this feature will solve?
I am currently working on a project using mesa. Great framework! The problem is that I use ContinuousSpace, and want to visualise it. Is this something you are working on?
Barometer/Altimeter
It would be nice to have an altimeter to measure altitude. At the moment, we can measure the altitude with GPS, but the altimeter would be a better formalization for the altitude measurement.
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The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik
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The route file is currently unsorted which is fine for most applications which load it as an additional anyway but not for all.
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Feb 10, 2021
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Apr 1, 2019 - Python
in the editor.
Basically needs just some extra attributes on the methods in MicrobeEditor to hook them up, and creating the actions in the godot project definition.
Should also be added to the input definitions json so that they are rebindable.
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We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:
Go through the codebase and replace all MONEY macro uses with the equivalent version. You m