strategy
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Currently an X icon is used to mark any extinction types on the species population graph, and may create the impression that a species have gone extinct entirely even though it's only patch-specific. Would be nice if a unique icon is used to indicate that.
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It would be nice to play some sound pieces in a campaign. E.g. simulating a thunderstorm with some sound of rain and thunder.
See also: https://www.widelands.org/forum/topic/4230/
Describe the solution you'd like
In a scenario script it should be possible to start (and probably stop) some individual soundtracks. E.g.
sound = player:play_sound('thunderstorm.ogg')
-- do some th
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Mar 15, 2020 - Pascal
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Refactor DI
Refactor classes (including tests) to resolve dependencies out of the IoC container with $this->dep = app($class::class) in the constructor, instead of through the constructor method arguments.
Constructor arg lists get quite long (see PopulationCalculator), and needs fixing test constructors whenever this changes.
Beep, boop, I'm a bot! Th
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Jun 29, 2018
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Aug 27, 2019 - Smarty
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The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik