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Server

A server is a program or device that provides functionality for other programs and devices, called clients. This relation forms the Client-Server Model.

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verzac
verzac commented Mar 5, 2021

Either way, this is a nice-to-have, so it's not 100% necessary - just wanted to get the idea out there and looked at just in case a contributor comes along and wants to contribute. Happy to help when I have the time though!

Is your feature request related to a problem? Please describe.

When I'm testing the auth flow locally with the custom IdP I'm developing, I'd like for the token clien

thornjad
thornjad commented Dec 18, 2019

As we attempt to pick up the release cadence, we are in need of an explicit changelog file which enumerates changes in each version. This should be a markdown or plaintext file adhering to some form of standardized format. Ideally, it will be able to work with #582.

duncanspumpkin
duncanspumpkin commented Feb 14, 2021

We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:

constexpr money32 operator"" _GBP(long double money)
{
    return money * 10;
}

static_assert(MONEY(2, 40) == 2.40_GBP);

Go through the codebase and replace all MONEY macro uses with the equivalent version. You m

SeerLite
SeerLite commented Feb 17, 2021

Context
Stuff like the server host name and port are not intuitive to find at all. Right now I find it easier to open the Connect menu and click Edit on the server to get the information, while the actual Information menu should show this a lot clearer.

Describe the feature you have in mind
Improve the readability of the Information menu/dialog. Show information important to the user

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