Skip to content
#

game

Here are 35,849 public repositories matching this topic...

brian8267
brian8267 commented Feb 21, 2021

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'map engine test'
  2. Press the key 'n' until you get to Tristam.
  3. Wait about 3 seconds '....'
  4. See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.

**Expected beha

duncanspumpkin
duncanspumpkin commented Feb 14, 2021

We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:

constexpr money32 operator"" _GBP(long double money)
{
    return money * 10;
}

static_assert(MONEY(2, 40) == 2.40_GBP);

Go through the codebase and replace all MONEY macro uses with the equivalent version. You m

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
lila
niklasf
niklasf commented Mar 6, 2021

Since 41fc68b30947aab11f0841df5091eb2766e2d5fc ui/notify causes some build errors:

$ cd ui/notify
$ yarn run dev
yarn run v1.22.10
$ rollup --config

src/main.ts → ../../public/compiled/notify.js...
(!) Plugin typescript: @rollup/plugin-typescript TS2339: Property 'url' does not exist on type 'NotificationContent'.
src/renderers.ts: (10:28)

10       generic(n, n.content.url, n.
devilution
AJenbo
AJenbo commented Jan 3, 2021

TravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.

It's possible to

abstreet
michaelkirk
michaelkirk commented Feb 7, 2021

Unlike our other backends, Widgetry's WebGL 1.0 backend does not support textures.

Until #504, Widgetry apps in the browser required WebGL 2.0, and thus widgetry would not load at all in an iOS browser (or desktop Safari) unless the user enabled the "Experimental: WebGL 2.0" option in their browser configuration.

Though there are benefits to our users being on WebGL 2.0, we want the app to b

Djinn247
Djinn247 commented Mar 5, 2021

Describe the bug

After commit 5172bb5 the item Halligan Bar which used to fit inside a Fire Axe, no longer does so.

Steps To Reproduce

  1. Start game with build older than 11505
  2. Insert Halligan Bar into Fire Axe
  3. Update game
  4. Observe error on load that Halligan Bar does not fit in pocket: "too long" error.

Expected behavior

Halligan Bar was expected to fit into Fire Axe

Improve this page

Add a description, image, and links to the game topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the game topic, visit your repo's landing page and select "manage topics."

Learn more