-
Updated
Mar 7, 2021 - C++
gamedev
Here are 3,212 public repositories matching this topic...
-
Updated
Mar 3, 2021 - JavaScript
-
Updated
Feb 25, 2021
-
Updated
Feb 11, 2021 - C#
-
Updated
Dec 11, 2020 - C++
-
Updated
Dec 12, 2020 - C++
-
Updated
Mar 7, 2021
-
Updated
Mar 7, 2021 - C++
Bevy version
v0.4.0
Operating system & version
macOS 10.15.7
What you did
use bevy::prelude::*;
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.run();
}
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
commands
.spawn(CameraUiBundle::default())
We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
-
Updated
Mar 6, 2021 - JavaScript
-
Updated
Mar 6, 2021 - C++
-
Updated
Feb 25, 2021 - C#
-
Updated
Mar 7, 2021 - Haskell
-
Updated
Jan 30, 2021 - C++
-
Updated
Jan 29, 2021 - Go
-
Updated
Mar 6, 2021 - C++
-
Updated
Dec 17, 2020 - CMake
This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/main/test/display_test.py#L255-L274
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/bl
Use Case
As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.
I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.
Discussion
This can be done by removing the `security.
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
-
Updated
Jan 2, 2021
-
Updated
Mar 5, 2021 - C++
-
Updated
Feb 4, 2021
-
Updated
Mar 7, 2021 - C++
Improve this page
Add a description, image, and links to the gamedev topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the gamedev topic, visit your repo's landing page and select "manage topics."