Here's what's popular on GitHub today...
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Mar 11, 2021 - PowerShell
Control and monitor every aspect of your 3D printer and your printing jobs right from within your browser.
PHP
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Mar 9, 2021
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Mar 11, 2021 - JavaScript
GitHub CTF - A Call to Hacktion!
March 17, 2021 - March 21, 2021 • Online
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Mar 11, 2021 - JavaScript
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Jan 21, 2021 - JavaScript
LeanBoard
Lean Board is a collaborative whiteboard with sticky notes which seamlessly connects with your GitHub issue. Login with your GitHub account, create a board for an issue and a snapshot of your notes is embedded in the issue automatically.
Also try BackHub: Reliable GitHub repository backup, set up in minutes.
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Feb 14, 2019 - Python
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Mar 10, 2021
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Mar 11, 2021 - Python
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Mar 9, 2021 - TypeScript
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Feb 27, 2021 - Python
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Mar 11, 2021 - Jupyter Notebook
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Mar 10, 2021 - Go
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Feb 26, 2021 - JavaScript
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Mar 10, 2021 - Jupyter Notebook
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Mar 11, 2021 - Go
Welcome to JavaScript community
Describe your change:
- Add an algorithm?
- Fix a bug or typo in an existing algorithm?
- Documentation change?
Checklist:
- I have read CONTRIBUTING.md.
- This pull request is all my own work -- I have not plagiarized.
- I know that p
Add Timeline component to Octant
We'll want to be able to support actions in this view.
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Mar 9, 2021
Summary
The Event Hubs client library is instrumented using the .NET EventSource mechanism for logging. When instrumenting or diagnosing issues with applications that consume the library, it is often helpful to have access to the Event Hubs logs.
Though EventSource instrumentation is
📚 Docs or angular.io bug report
Description
Currently, we do not have glossary entry for template
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Feb 27, 2021 - JavaScript
Airbrake
Airbrake empowers engineering teams to release with confidence. We alert you to new errors, and give you the information you need to fix those bugs fast. So you can spend less time debugging and focus on writing and shipping great code.
Important information
Windows 10 / DevilutionX 1.1.0 / download
Describe
Animation speeds in multiplayer are not synchronized. This stems from a bug in vanilla D1 but is worse in DevilutionX. In vanilla D1, animation speeds of other players appear to take a longer amount of time than shown on the other players' games. In DevilutionX, other players appear to use the animation speeds of