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78 public repositories
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Pokémon (3DS) ROM Editor & Randomizer
Pokémon (Nintendo Switch) ROM Editor & Randomizer
🎵 A program that lets you listen to the music from popular video game formats. 🎵
🧢 Reverse engineering tool for the Klonoa's GBA game
Updated
Jan 2, 2020
JavaScript
A C# library that can emulate Pokémon battles.
Compression and decompression tools for NES, SNES, and Game Boy games by HAL Laboratory
Kirby's Dream Course / Kirby Bowl level editor (C++ / Qt)
Animal Crossing New Leaf ROM Editor: Patch ACNL's code and files with QoL improvements to change the gameplay.
Explore GameBoy Advanced ROMs and see and hear all their data, text, graphics, and sounds.
Kirby's Adventure Level Editor (C++ / Qt)
Phantasy Star Retranslation Project
Updated
Sep 10, 2020
Assembly
Encode and decode graphics from a variety of retro video game systems!
Updated
Jun 8, 2020
Crystal
Is a tool created for rom hacking, it stands for Nintendo File System (Utils) and can quickly read and interpret nds files such as NARC, NCLR, NCGR, etc.
fork of the xkas (v14) cross assembler
Final Fantasy 7 Randomizer
🐤 Pokémon data structure classes from Gen III (Ruby, Sapphire, Emerald, FireRed & LeafGreen)
Updated
Aug 15, 2017
Java
Unpack & Repack Nintendo DS Roms (.nds)
Command line tools for manipulating UPS patch files, written in Go.
A C# 2D Pokémon game engine and map editor.
A tool that lets you listen to and edit the music within a SDAT file.
Nintendo 3DS game file formats
Sonic Battle Hack Suite, the first tool for reverse engineering & modifying Sonic Battle for the GBA.
Updated
Jul 19, 2018
Kotlin
Exploit Pokemon glitches to dump ROM and dump/Flash SRAM from any gameboy cart using only a link cable and arduino.
Updated
Nov 24, 2017
Python
Disassembly of RockMan EXE 6 with Dennoujuu Faltzer as baserom
MML Compiler-Inserter for Super Mario World
Tools for game reverse analysis, file format analysis, modding and localization
A library for working with Nintendo DS roms
Disassembly of RockMan EXE 4 with Tournament Red Sun as baserom
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Similar to how
Spanworks, we could add a method to theDataStreamclass to easily create a substream. We could name itSliceand it would equivalent to call the constructor with the given offset and size. This may simplify APIs.Additional context
We could review the other methods that
Spanprovides so