Minecraft
Published by Mojang, Minecraft is a game that allows its players virtually unlimited creative and building authority in their 3D cube world.
Here are 10,976 public repositories matching this topic...
-
Updated
Sep 14, 2019 - Python
-
Updated
Mar 13, 2021 - C++
-
Updated
Mar 7, 2021 - Java
Describe your suggestion
When a build fails through the use of Baritone, it would be beneficial to report to the player why the build fails, whether it is an obstruction, missing material, et cetera. Having no verbose output makes troubleshooting difficult. Reporting what block is required or what external factors must be fixed would be helpful.
Settings
N/A
Context
"Unable to do
-
Updated
Mar 14, 2021 - PHP
-
Updated
Mar 14, 2021 - Java
-
Updated
Mar 11, 2021 - C++
-
Updated
Mar 13, 2021 - JavaScript
-
Updated
Mar 13, 2021 - TypeScript
-
Updated
Feb 7, 2019 - Rust
1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
-
Updated
Feb 16, 2021 - Java
-
Updated
Jan 27, 2021 - Scala
-
Updated
Mar 13, 2021 - Java
-
Updated
Mar 14, 2021 - Java
-
Updated
Mar 13, 2021 - Java
Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
-
Updated
Mar 13, 2021 - JavaScript
-
Updated
Mar 13, 2021 - Java
-
Updated
Mar 12, 2021 - Java
Created by Markus Persson, Jens Bergensten
Released November 18, 2011
- Website
- minecraft.net/en-us
- Wikipedia
- Wikipedia
Is your feature request related to a problem? Please describe.
Sometimes it's just annoying when you get warnings in IDE because of
@NullableinConfigurationSection#get(String, Object)and `ConfigurationSection#getString(String, S