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warzone2100
Thyme
OmniBlade
OmniBlade commented Feb 18, 2018

Operating System: Any

Commit/build: None

Original game source: Any

*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)

Issue explanation

Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c

pvutov
pvutov commented Feb 8, 2021

Good first issue because no Unity-specific programming is involved.

Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:

{
    #include "DefaultMobility",
    #include "DefaultHeloArmor",
    "LabelIcon": "D",
    "CategoryKey": "HEL",
    "Name": "AH64D Apache",
    "Price": 20,
}

ConfigReader.cs has s

Askaholic
Askaholic commented Dec 31, 2020

As it turns out, it's actually pretty common for the queue pop times to display incorrectly because of weirdly configured system time on the client side. Since knowing the exact pop to the millisecond isn't crucial, we should add a time delta to the matchmaker_info message as well. I suggest we leave the timestamp in so that the client implementation can choose which one to use.

I'd say call it

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