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Mar 19, 2021 - CMake
cmake
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功能请求:快捷编辑(长按进入编辑界面)
We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:
constexpr money32 operator"" _GBP(long double money)
{
return money * 10;
}
static_assert(MONEY(2, 40) == 2.40_GBP);
Go through the codebase and replace all MONEY macro uses with the equivalent version. You m
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When searching for a recipe-revision that doesn't exist, the error message can be improved
conan search zlib/1.2.11@#58dde97face18c9c280e2d6093c45d15 -r conan-center
ERROR: Not found: https://conan.bintray.com/v2/conans/zlib/1.2.11/_/_/revisions/58dde97face18c9c280e2d6093c45d15/files/conanmanifest.txt. [Remote: conan-center]
Searching using recipe-revision for a reference that doe
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Mar 18, 2021 - CMake
Context
Stuff like the server host name and port are not intuitive to find at all. Right now I find it easier to open the Connect menu and click Edit on the server to get the information, while the actual Information menu should show this a lot clearer.
Describe the feature you have in mind
Improve the readability of the Information menu/dialog. Show information important to the user
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Machine object should return a reference to themselves (like in sklearn)
auto machine = pipeline->over(std::make_shared<NormOne>())
->composite()
->over(std::make_shared<MulticlassLibLinear>())
->over(std::make_shared<MulticlassOCAS>())
->then(std-
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Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look