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Mar 28, 2021 - Java
rts
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Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
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Jun 24, 2020 - Scala
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Mar 15, 2020 - Pascal
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Diagonal map
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Feb 28, 2021 - C++
Good first issue because no Unity-specific programming is involved.
Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:
{
#include "DefaultMobility",
#include "DefaultHeloArmor",
"LabelIcon": "D",
"CategoryKey": "HEL",
"Name": "AH64D Apache",
"Price": 20,
}
ConfigReader.cs has s
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Feb 12, 2021 - HTML
Surely an advertisement, but maybe fixing them also helps with my A*-pathfinding patch issue (emplace() on std::unordered_map).
electronicarts/CnC_Remastered_Collection#94
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May 1, 2020
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Aug 22, 2020 - C++
Equilibrium was removed as a featured mod since it stopped being developed. We should remove all hardcoded references to it, there aren't very many.
We should also refactor this:
https://github.com/FAForever/server/blob/4a39a48966bf81fb1617506575de2e4eaa50d399/server/game_service.py#L158-L165
I think it would be best to get rid of the automatic game class detection and pass in the desired c
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Feb 29, 2020 - HTML
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Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed😁
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/