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game-development

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agones
markmandel
markmandel commented Apr 2, 2021

Context:
https://github.com/googleforgames/agones/blob/release-1.13.0/proto/allocation/allocation.proto#L53

We have a concept disconnect currently between a GameServerAllocation and the Allocation Service, in that when passing labels or annotations on a GameServerAllocation it is done with a metadata element, and the Allocation Service it is done with a metaPatch.

I've seen a few user

Terasology
keturn
keturn commented Sep 11, 2020

Use Case

As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.

I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.

Discussion

This can be done by removing the `security.

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