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Working from home

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@EpicGames @NVIDIAGameWorks @ProjectBorealis @BOUNDEAD
dyanikoglu/README.md

Howdy 🤠

You can find my recent work on the pinned repositories below 👇, or check out my other work from the repositories tab above 👆

You can also access my Unreal Engine fork with various bug fixes, improvements and custom PhysX 4.1 & Nvidia Blast implementation (Unreal Engine source code access is required). Please refer to Unreal Engine Pull Requests for my accepted PRs on Unreal Engine.

Lastly, you can follow Project Borealis to stay updated about the Half-Life project I have been contributing for a while. Also check out my work on an UnrealGameSync alternative PBSync, designed for Git LFS and actively used by the development team.

Pinned

  1. Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 4.26 with additional bug fixes.

    C++ 471 138

  2. Crash Bandicoot: Timetwister is a remaked version of Crash Bandicoot 3: Warped's Tomb Wader level on Unreal Engine 4.26

    13 3

  3. Bullet Physics Injection for Source SDK 2013

    C++ 17 2

  4. VRChef is a Unity based cooking simulation game with lots of options available in the kitchen environment, with an advanced recipe system included.

    ShaderLab 1

  5. A 2d road crossing game developed with OpenGL on C++

    C# 1

  6. System for syncing Unreal Engine 4 git repositories

    Python 27 3

1,567 contributions in the last year

Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr Mon Wed Fri

Contribution activity

April 2021

Created 6 commits in 1 repository
Opened 1 pull request in 1 repository
dyanikoglu/ALS-Community
1 merged
Reviewed 2 pull requests in 1 repository
dyanikoglu/ALS-Community 2 pull requests
Answered 1 discussion in 1 repository
dyanikoglu/ALS-Community
32 contributions in private repositories Apr 3 – Apr 11

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