Hi there 🖖
I'm in love with rust and tooling!
I'm in love with rust and tooling!
In shaders, vec3 should be avoided for std140 layout, as they take the size of a vec4 and won't support manual padding by adding an additional float.
light_count to max_lights and remove &&
#version has to be in the first line
What problem does this solve or what need does it fill?
Examples are currently using println! to show what happens
What solution would you like?
En…