decompiler
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I'm trying to compile rz-ghidra with cmake on Windows 10, and getting this(I removed unnecessary output):
PS >rizin -v
rizin 0.2.0-git @ windows-x86-64
commit: 6b3c58ebfaeb71a72737a2e60acd952f51ea96ed, build: Sun 03/14/2021__14:40:17.82
PS >git clone https://github.com/rizinorg/rz-ghidra
PS >cd rz-ghidra
PS >git submodule init
PS >git submodule update
PS >mkdir build
PS >cd build
PS
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Currently, creating a new script and/or adding variables through the GUI is a thousand-step process that could really see some improvement.
Adding a Variable
First of all, the most critical issue - creating an UndertaleVariable through the context menu is currently not possible due to them not being an UndertaleNamedResource (so when the editor tries to read the name of the newly created vari
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Currently, accessing Bindings in RadecoFunction is not elegant. We should improve support for this. This should also be extended to improve accessing of type and other node information related to these bindings.
Currently, decompilation of Windows executables produces unreadable and/or semantically wrong output because the signatures for most of the Windows API functions are missing. We should add signatures for at least the most commonly used ones.
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Those that don't need it, that is. Which are basically all of the clang::RecursiveASTVisitor derived classes in rellic/AST/.
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When class/field/member modifier groups are displayed, its a stack of colored shapes.
It would be useful to have on-hover capabilities for these groups to complain the flags enabled in each group.
See AccessFlags for the list of all flags.
It would be u