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game-server
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
Is your feature request related to a problem? Please describe.
Getting a server by its visible ID requires many requests.
if I want to get a specific server using the ID visible to the user (example: efcecec0) I will have to list all servers and then filter the list. but that requires a lot of requests depending on the number of pages you have.
Describe the solution you'd like
can yo
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WHAT CLIENT DO YOU PLAY ON?
enUS
FACTION
Alliance
Horde
CONTENT PHASE:
Generic
1-19
20-29
30-39
CURRENT BEHAVIOUR:
Restauration buff respawn timer in battlegrounds is several minutes.
EXPECTED BLIZZLIKE BEHAVIOUR:
Restauration buff respawn timer in battlegrounds should be 20 seconds.
evidence link from wowhead:
https://classic.wowhead.com/guides/classic-wow-warsong
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missing bosses
so i went through the monster files and noticed some missing bosses, keep in mind i did not check past v8.2 so there might be more than these.
client.go unsafe in high concurrency
routes = make(map[string]uint16) // route map to code
codes = make(map[uint16]string) // code map to route
func SetDictionary(dict map[string]uint16) error {
// ....
}
fatal error: concurrent map writes
runtime.throw at panic.go:1116
runtime.mapassign_faststr at map_faststr.go:291
github.com/topfreegames/pitaya/conn/message.S
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Context:
https://github.com/googleforgames/agones/blob/release-1.13.0/proto/allocation/allocation.proto#L53
We have a concept disconnect currently between a
GameServerAllocationand the Allocation Service, in that when passing labels or annotations on a GameServerAllocation it is done with ametadataelement, and the Allocation Service it is done with ametaPatch.I've seen a few user