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doom
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Kill Kubernetes pods by playing Id's DOOM!
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Oct 9, 2020 - C++
[ICML 2017] TensorFlow code for Curiosity-driven Exploration for Deep Reinforcement Learning
mario
deep-neural-networks
deep-learning
tensorflow
deep-reinforcement-learning
openai-gym
doom
exploration
rl
curiosity
self-supervised
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Mar 25, 2021 - Python
Doom-based AI Research Platform for Reinforcement Learning from Raw Visual Information.
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Feb 9, 2021 - C++
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
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Jul 3, 2018 - C++
Arnold - DOOM Agent
reinforcement-learning
neural-network
q-learning
artificial-intelligence
doom
doom-2
self-playing
vizdoom-competition
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Nov 22, 2020 - Python
It's a Doom editor
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Apr 4, 2021 - C++
The classic, refined DOOM source port. For Windows PC.
game
c
windows
fps
gplv3
sdl
sdl2
retro
boom
free-software
doom
gpl
sdl2-mixer
sdl2-image
source-port
mbf
doom2
chocolate-doom
limit-removing
vanilla-doom
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Apr 11, 2021 - C
DwarsYT
commented
Jan 28, 2021
A few projects have been done or are in the works to replace the soundtracks for NRFTL and the Master Levels. The idea would be to have these levels have their own dedicated tracks that either default to regular tracks or can be written over with a WAD. This would be similar to how Episode 4 works in The Ultimate Doom, or how the repeat MIDIs work in Heretic.
This way, it would be possible to
Deep Reinforcement Learning for the JVM (Deep-Q, A3C)
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Jan 2, 2021 - Java
Doom-like raycasting engine that renders to ascii for playing in terminal
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Feb 20, 2021 - Python
A portable, enhanced source port of Doom, Heretic and Hexen.
game
windows
macos
linux
c-plus-plus
opengl
portable
desktop-application
doom
hexen
source-port
fmod
heretic
first-person-shooter
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Feb 16, 2021 - C++
Reinforcement learning models in ViZDoom environment
agent
learning
reinforcement-learning
pytorch
doom
behavior-tree
mcts
vizdoom
reinforcement
ppo
doomnet-track1
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Dec 29, 2019 - Python
[ICLR 2018] Tensorflow/Keras code for Semi-parametric Topological Memory for Navigation
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Apr 9, 2019 - Python
A repository of community-built prefabs and other enhancements for Oblige 7.70
game
gaming
procedural-generation
maps
mapping
prefab
doom
procedural
doom-2
levels
oblige
procedural-level-generation
generating-doom-levels
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Mar 3, 2021 - Lua
DOOM fire implementation written in rust
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Apr 1, 2021 - Rust
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Mar 25, 2021 - Python
An implementation of the DOOM fire effect using Jetpack Compose
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Apr 23, 2020 - Kotlin
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From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with itWhen building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in
m_config.cthat doesfree(prefdir)as changing these toSDL_free(prefdir)resolved the issue.I'm not sure what to do about `GetDefaultConfi