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Apr 18, 2021 - TypeScript
game
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
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Apr 17, 2021 - Java
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:
constexpr money32 operator"" _GBP(long double money)
{
return money * 10;
}
static_assert(MONEY(2, 40) == 2.40_GBP);
Go through the codebase and replace all MONEY macro uses with the equivalent version. You m
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Apr 17, 2021 - C#
I found a small bug in the Puzzle Streak. If you have two tabs open on the same streak, you mess up on one, you can start from the same point on the other tab....essentially giving you infinite tries.
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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https://github.com/asu-trans-ai-lab/grid2demand can generate travel demand models just from a .osm. We can now import scenarios from it: https://a-b-street.github.io/docs/howto/asu.html#importing-a-grid2demand-scenario
One idea is to distribute grid2demand with abst and have a simple UI to specify parameters like the number of grid cells. We could generate the scenario dynamically. There are tw
Describe the bug
Intricate cufflinks are missing the fancy tag.
Their description:
An expensive pair of silver cufflinks, stylized with detailed overlays of gold gears and fractal patterns. You can wear it if you like, but it won't provide any effects. "price": 7000,
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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