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volume-rendering
Here are 94 public repositories matching this topic...
danrbailey
commented
Jan 23, 2020
The vdb_print binary is missing support for VDB Point grids. This would be super useful. Some recommended functionality:
- total/active/inactive point count
- attribute name, type, uniform, index, flags, compression information
- group name and count information
- whether the descriptor is shared (option to print out all descriptors which differ?)
I suggest that this is only implemented f
AMI Medical Imaging (AMI) JS ToolKit
javascript
webgl
threejs
fs
stl
dicom
medical
ami
vtk
volume-rendering
nifti-format
dicom-images
nrrd
nifti
trk
xtk
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Updated
Mar 9, 2021 - JavaScript
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
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Mar 20, 2021 - C#
NeRF (Neural Radiance Fields) and NeRF in the Wild using pytorch-lightning
unity3d
pytorch
mesh
colab
volume-rendering
mixed-reality
nerf
ray-tracing
3d-reconstruction
view-synthesis
pytorch-lightning
neural-radiance-fields
nerf-in-the-wild
nerf-w
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Updated
Mar 24, 2021 - Jupyter Notebook
Visualizer for large-scale and interactive ray-tracing of neurons
python
cloud
async
interactive
websockets
visualisation
neuroscience
json-rpc
neurons
raytracing
volume-rendering
pathtracing
brain
large-scale
optix
ospray
embree
realtime-rendering
photorealistic-based-rendering
ispc-compiler
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Updated
Mar 24, 2021 - C++
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Updated
Mar 26, 2020 - C++
A simple example of Volume Rendering for Unity.
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Updated
May 26, 2020 - GLSL
Open
Make a cutout box
7
mlavik1
commented
Oct 21, 2020
Feature suggestion: Make a cutout box, that hides everything inside the box.
See discussion in #29
Requirements:
- It should be implemented as "#multi_compile" feature, to make sure it doesn't affect performance when disabled.
- You should be able to resize the box.
- It should be possible to see the bounds of the box in the editor, when it is selected.
It's probably best to use a M
A fast and minimalist 3D viewer. This is a mirror of the https://gitlab.kitware.com/f3d/f3d/ repository in order to host a page. DO NOT SUBMIT PR HERE.
kiss
raytracing
vtk
command-line-tool
volume-rendering
physically-based-rendering
stl-viewer
3d-viewer
gltf-viewer
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Updated
Mar 21, 2021 - C++
Monte Carlo Ray Tracing Renderer
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Updated
Dec 23, 2018 - C++
v1.2 GLSL volume rendering. Able to view NIfTI, DICOM, MGH, MHD, NRRD, AFNI format images.
visualization
lazarus
opengl
glsl
dicom
volume-rendering
nifti
bids-format
dicom-viewer
mricrogl
volume-renderings
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Updated
Dec 15, 2020 - Pascal
DEPRECATED development has moved to https://github.com/rordenlab/MRIcroGL12
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Updated
Dec 15, 2020 - Pascal
Building generative models for synthesizing and analyzing volume-rendered images
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Updated
Aug 27, 2018 - C++
TheKnob - interactive volume control and scroll knob
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Updated
Sep 23, 2019 - C++
Kyoto Visualization System
windows
linux
c-plus-plus
qt
opengl
gpu
computer-graphics
glsl
scientific-visualization
macosx
isosurface-extraction
volume-rendering
streamlines
particle-based-rendering
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Updated
Mar 25, 2021 - C++
Scientific Visualization as a Microservice
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Updated
Dec 4, 2020 - Shell
Volume rendering in the browser, using volume ray casting implemented in WebGL 2.
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Updated
Oct 15, 2019 - CSS
Unity project for nerf_pl (Neural Radiance Fields)
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Updated
May 27, 2020 - C#
Hardware accelerated voxel ray marching
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Updated
Oct 26, 2020 - C++
Volumetric Ray Tracer written in C++17 using Vulkan
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Updated
Mar 6, 2021 - C++
Volume Renderer with VTK
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Updated
Apr 5, 2020 - Python
A 3D Viewer for CTs of Polychromed Wood Sculptures
opencv
qt
cmake
boost
dicom
vtk
volume
marching-cubes
volume-rendering
itk
hough-transform
cultural-heritage
canny-edge-detection
median-filter
ct
computed-tomography
gaussian-blur
mean-filter
direct-volume-rendering
volume-ray-casting
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Updated
May 19, 2019 - C++
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
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Updated
Jan 24, 2017 - C#
This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.
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May 15, 2017 - C++
BLOSPRAY - OSPRay as a Blender render engine
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Updated
Jan 22, 2020 - C++
This is a simple volume rendering project(including shading and transferFunction)made with Unity
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Updated
Nov 16, 2018 - C#
VPT: The Volumetric Path Tracing Framework
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Updated
Mar 23, 2021 - JavaScript
Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challenges for real time rendering of big data on high performance clusters.
visualization
c-plus-plus
algorithm
opengl
cpp
rendering
cluster
parallel
mpi
raycast
raytracing
rendering-engine
volume-rendering
binary-swap
raycasting
message-passing-interface
divide-and-conquer
volume-data
volume-visualization
parallel-rendering
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Jul 29, 2015 - C++
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I don't think this is a duplicate ticket, even though it's quite an obvious feature after that cat demo at SciPy2018.
The code that selects and renders the different geos is here in the THREE.js code
https://github.com/maartenbreddels/ipyvolume/blob/master/js/src/scatter.js#L57
I don't know quite where/how to inject the mesh definition compatible with the data file of this form, but i