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simulator
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Maybe, the Python documentation would be more readable by utilizing the Python typing. For example, instead of:
from controller import Node
class Node:
def getId(self):
def getDef(self):
def getParentNode(self):
def isProto(self):
def getFromProtoDef(self, name):we could write
from controBasically the title. Wanted to edit some assets and add custom scaling. I can see the asset bundles are provided on the SVL Asset Store but not sure how to load it into Unity
Revisit CLI syntax
Currently, the architecture of the CLI is based on (sub)commands and options. Commands are expected to be provided as the first argument, and do effectively decide which feature is to be used. OTOH, options provide parameters to the commands. However, there is no syntactical difference, as both commands and options start with -- or -i. As a result, we rely on properly formating --help and on
🚀 Feature
We have been using our depth noise models to benchmark SLAM systems as well as doing sim-to-real perception with neural networks. They are more realistic and you may find them useful too
Here is the code https://github.com/ankurhanda/simkinect and it has examples on how to use them.
Motivation
Better nois
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🚀 Feature
It would be nice if there was an API to automatically download the task datasets instead of having to extract them ourselves. Should be pretty easy to write, just not implemented at the moment. I envision there being a dictionary of sorts that maps to URLs or a special path prefix that tells you to download a dataset i
Sample code
Please checkout how the sample test cases in:
References
Get started with testing python
Write Professional Unit Tests in Python
Web Automation Tests with Selenium
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There are many instances of INSTR_CREATE macro documentation saying things like this:
That should have a
#to link up theinstr_ttype.