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April 2021
Created 37 commits in 1 repository
Created a pull request in google/filament that received 3 comments
rework the "debugCommand" feature of backend
it was called on the main thread side, which didn't allow to, for instance, systrace commands on the backend thread side. moved to a begin/end …
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Opened 28 other pull requests in 1 repository
google/filament
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- don't hardcode drawbuffer to 4
- fix typo that broke java apps
- attempt to fix web build
- Add Engine::getEntityManager()
- don't use TARGET_MOBILE for quality settings
- DO NOT MERGE: Prefilter test
- GPU based IBL prefiltering library
- fix uninitialized state in rendertarget sample
- NEW API: Renderer can process standalone View
- allow the public RenderTarget API to use MRT
- silently clamp MSAA sample count to maximum allowed
- enable contact-shadows functionality in mobile gltf-viewer
- add README to benchmark folder
- better handle anisotropic filtering with various drivers
- enable timer queries on Mali-G series
- Fix some mediump related issues
- update remote controler
- use more reasonable near/far for gltf viewer
- add missing parameters in ssao serialization
- fix output location in fragment shaders
- fix MSAA w/ multisampled_render_to_texture on Mali
- improve a bit GLES error logging code.
- gl backend minor code cleanup
- Better handle GL_GOOGLE_cpp_style_line_directive
- revive somewhat the importance sampling mode
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Reviewed 27 pull requests in 1 repository
google/filament 27 pull requests
- gltfio: Use the new Transcoder API in some cases.
- Add Transcoder API for C++ clients.
- Disable VSM MSAA on Adreno devices
- Specify sampler precision only on GLES
- Metal: Check that drawSwapChain exists inside endFrame
- gltfio: robustness improvements for Draco meshes.
- GPU based IBL prefiltering library
- NEW API: Renderer can process standalone View
- VulkanDriver: clean up pipeline barrier for UBOs.
- Fix Windows build error in filament_framegraph_test.cpp
- matdbg robustness improvements / cleanup.
- Add glTF viewer to public website.
- sample-gltf-viewer: more improvements for zip files.
- sample-gltf-viewer: Prevent OOM for large models like Bistro.
- JavaScript: add missing TextureSampler bindings.
- Add default precision qualifiers for special sampler types
- VertexBuffer cleanup and simplification.
- sample-gltf-viewer: keep screen turned on
- Fix texture swizzling crash with older Nvidia GPUs
- ModelViewer and Remote UI now support focal length.
- fix output location in fragment shaders
- Vulkan: add swizzle support.
- Add script that updates remote UI.
- gltfio: Use BufferObject API, simplify MorphHelper.
- Introduce BufferObject API.
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