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4,881 contributions in the last year
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Activity overview
Contributed to
godotengine/godot,
godotengine/godot-docs,
godotengine/godot-website
and 5 other
repositories
Contribution activity
April 2021
Created 119 commits in 15 repositories
Created 4 repositories
Created a pull request in godotengine/godot that received 6 comments
Display the mouse coordinates in the 2D editor
The label is only updated when the mouse has stopped moving (using debouncing, not throttling). This is because updating the label every time the m…
+33
−0
•
6
comments
Opened 63 other pull requests in 8 repositories
godotengine/godot
28
open
17
merged
- Link to Feature tags more explicitly in ProjectSettings documentation
- Tweak lightmapper warning message to mention Rosetta emulation on macOS
- Add more items to the changelog for Godot 3.3
- Add dozens of new integration tests to the GDScript test suite
- Add a menu action to open C++ source on GitHub in the editor debugger
-
Document
AStar.get_point_path()not being thread-safe - Allow using Ctrl + Y to redo actions in the editor
- Display a warning dialog when using an old browser version for HTML5
- Display a dialog for HTML5 performance issues when using Firefox + Linux
- Print a warning when trying to seek in VideoPlayer
- Strip leading/trailing whitespace for project name in the project manager
- Add keyboard shortcuts to the project manager
- Document overriding project settings that have feature tags
- Add a tooltip to document performance issues of the Remote scene tree
- Improve crash handler message display
- Document how to delay code execution in a non-blocking manner
- Decrease the editor FPS limit when unfocused from 20 to 10
- Add a FPS limit applied when the project window is unfocused or minimized
- Allow selecting frames by holding down the mouse in SpriteFrames editor
- Add a "save on focus loss" editor setting (disabled by default)
- Edit text after double-clicking a Control in the 2D editor
- Use different icons for revertable instanced properties in the inspector
-
Enable
contact_monitorin RigidBody by default -
Improve the
Engine.editor_hintproperty documentation - Highlight control flow keywords with a different color (3.x)
- Some pull requests not shown.
godotengine/godot-docs
2
open
4
merged
- Update documentation changelog for Godot 3.3+
- Update List of features page for Godot 3.3
- Mention ICO size caveats in Changing application icon for Windows
-
Document how
override.cfgworks in relation with feature tags - Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool
- Add a FAQ item about the UI toolkit used by Godot
godotengine/godot-website
4
merged
RodZill4/material-maker
1
open
3
merged
flathub/org.godotengine.Godot
1
merged
godotengine/godot-benchmarks
1
open
algolia/docsearch-configs
1
merged
flathub/net.minetest.Minetest
1
merged
Reviewed 56 pull requests in 11 repositories
godotengine/godot 26 pull requests
- Make randomize() use unix time instead of ticks
-
Document
AStar.get_point_path()not being thread-safe - Added webcam support for Linux
- Add a menu action to open C++ source on GitHub in the editor debugger
- Document AnimationNodeTimeSeek with clarified usage and code example
- Allow using Ctrl + Y to redo actions in the editor
- [3.x] Document SkeletonIK
- Decrease the editor FPS limit when unfocused from 20 to 10
- Fix docs description for CapsuleMesh::mid_height
- Add "process while paused" option to VideoPlayer
- Explicit TCP/UDP socket binding, local port retrieval.
- Document how to delay code execution in a non-blocking manner
-
Improve command line
--print-fpsdisplay - Tweak frame time display in the editor
- Add GPS functionality for Android
- Buffered access to log output
- Support multiline strings in buttons
- Make "Keep screen on" work on Linux
- Remove constrained view in the 2D editor
- Expose editor scale to the plugin API
- Add support for contrast-adaptive sharpening in 3D
- Reformat Transform(2D) matrix display in the inspector
-
Use the
APPLE_STYLE_KEYSdefine consistently for macOS shortcuts - An option to exclude addons in Quick Open dialog
- Add screen_get_refresh_rate to DisplayServer
- Some pull request reviews not shown.
godotengine/godot-docs 12 pull requests
- Fix "example" spelling in Frequently asked questions
- Release policy: Add 3.4 beta, mark 3.2 as EOL
- Describe the process of writing integration tests for GDScript
- Document AnimationNodeTimeSeek with clarified usage and code example
- Add macOS instructions for MacPorts to go alongside Homebrew
- Add a FAQ item about the UI toolkit used by Godot
- Remove a stray double quote from Exporting
- Remove extra "v" option from exporting for android (3.3)
- Remove extra "v" option from exporting for android
- Validation layers on Android
- Remove March from 3.3 release date
- Add a mention of the PR review process and proposals to the contribution guide
Calinou/scoop-games 7 pull requests
godotengine/godot-website 4 pull requests
LibreSprite/libresprite.github.io 1 pull request
godot-proposals-viewer/godot-proposals-viewer.github.io 1 pull request
godotengine/godot-asset-library 1 pull request
azagaya/laigter 1 pull request
godotengine/godot-demo-projects 1 pull request
freedoom/freedoom 1 pull request
RodZill4/material-maker 1 pull request
Created an issue in Bauxitedev/bitmapflow that received 6 comments
1.0.2 official Linux release fails to run on Fedora 33
OS: Fedora 33 x86_64
Bitmapflow version: 1.0.2 official
After extracting all files from the archive and adding the +x executable permission to bitm…
6
comments
Opened 8 other issues in 3 repositories
Unvanquished/Unvanquished
5
open
- Use Hor+ for FOV calculations to prevent the default FOV from being too low
-
Custom FOV is reset when running
vid_restartor using the "Apply now" button - Add an option to color crosshair by health
- Add crosshair feedback when the weapon is reloading
-
Add a level geometry detail setting (
r_subdivisions)
godotengine/godot-proposals
2
open
godotengine/godot-docs
1
open
3
contributions
in private repositories
Apr 10
