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game-development
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Collision capsule
For physics engine much easier is deal with capsules instead of ellipse, now on tiled side i use ellipse to determinate capsule colliders, would be nice to have ability, to switch between ellipse / capsule representation of circles when width and height are not equals, or maybe just add new shape ?
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- clone version 1.13
- update the agones/examples/crd-client/go.mod to use agones 1.13
- go run . in the folder
**Anything else we need to know
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This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/main/test/display_test.py#L255-L274
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/bl
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Mar 11, 2021 - CMake
Use Case
As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.
I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.
Discussion
This can be done by removing the `security.
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look