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255 public repositories
matching this topic...
Free open-source game cheat for Counter-Strike: Global Offensive, written in modern C++. GUI powered by Dear ImGui.
HL2-style, classic FPS movement for Unreal Engine 4 implemented in C++
🐘 PHP library to query servers that implement Steam query protocol (also known as Source Engine Query protocol)
A modern Team Fortress 2 performance and customization config
Updated
May 10, 2021
Shell
Source 1 based games such as TF2 and Counter-Strike: Source
Momentum Mod - Standalone Source Movement Speedrunning (READ README PLEASE)
A library to analyze CS:GO demos in C#
Half-Life Advanced Effects (HLAE) is a tool to enrich Source (mainly CS:GO) engine based movie making.
Admin, ban, and comms management system for the Source engine
Metamod:Source - C++ Plugin Environment and Detour Library for the Source Engine
game engine and framework written in luajit
Multithreaded, hardware accelerated solution to create high quality movies for the Source engine.
Tool to mod Portal 2's Puzzlemaker
Updated
May 9, 2021
Python
A tool to assist in the compiling of source engine maps
The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
Updated
Mar 23, 2021
Python
Load Source games maps as combined meshes correctly positioned relative to each other
Visual editor for VMT files used in Source Engine
A high-performance java game query library designed for steam/source based games and others
Updated
Oct 12, 2020
Java
Standard Items for the BEE2.4
Updated
May 9, 2021
Squirrel
Source RCON client for command line
Plugin to import resources from the Source engine in Unity3D.
A Valve Map Format (.vmf) and Valve Material Type (.vmt) importer for Blender.
Updated
Apr 28, 2021
Python
A Team Fortress mod on the Source Engine
A custom launcher for CSO2
Source Engine Physically Based Rendering implementation
Simple movie recording tool for Source Engine games
Updated
Apr 10, 2018
Java
Advanced admin and ban management for the Source game engine
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I just noticed the ArrayStack does not have the methods Peek, Erase or Clear.
So for peeking you basically have to pop and push to get the top value.
Same with erasing, you need a variable to store the result from pop just to delete.