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brian8267
brian8267 commented Feb 21, 2021

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'map engine test'
  2. Press the key 'n' until you get to Tristam.
  3. Wait about 3 seconds '....'
  4. See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.

**Expected beha

lila
ni784
ni784 commented May 9, 2021

Exact URL where the bug happened
https://lichess.org/learn#/9/1
Steps to reproduce the bug

  1. Go to https://lichess.org/learn#/9/1, you have to have your progress reseted if you've already done this lesson.
  2. Click on "LET'S GO".
  3. Play a wrong move, for example Bf2.
  4. Click on RETRY.

What did you expect to happen?
Simply reset the position.
What happened instead?
Th

duncanspumpkin
duncanspumpkin commented Feb 14, 2021

We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:

constexpr money32 operator"" _GBP(long double money)
{
    return money * 10;
}

static_assert(MONEY(2, 40) == 2.40_GBP);

Go through the codebase and replace all MONEY macro uses with the equivalent version. You m

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
devilution
AJenbo
AJenbo commented Jan 3, 2021

TravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.

It's possible to

abstreet
dabreegster
dabreegster commented Apr 18, 2021

From #610, Michael's idea to teach how to navigate with the minimap, and also reinforce the use of layers:

The point of the minimap is that you can navigate relatively long distances quickly, while staying zoomed in. So, we need to observe something in detail (zoomed in), over a vast area.
Could we do some kind of "Where's Wally?"
And maybe Wally only likes to hang out at certain elevat

Igryn
Igryn commented May 7, 2021

Is your feature request related to a problem? Please describe.

Firearms and various backpacks found in the field just laying on the ground and dropping from zombies appear in mint condition while most other items dont.

Describe the solution you'd like

Firearms and various backpack get the same amount of wear and tear as other items.

Describe alternatives you've considered

Leaving a

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