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52 public repositories
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Distributed server for social and realtime games and apps.
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
🚀 Actors is a framework empowering developers to make better games faster on Unity.
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Asynchronous operations (promises) for Unity3d.
lightweight IRC client component for use with the Unity Engine.
A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
A Python implementation of the Unity Engine that supports different types of windows
Updated
Jun 4, 2021
Python
It is an open source voxel algorithms implementation for Unity Engine
An attempt to bring Quake II movement physics to Unity engine.
Training a simple reinforcement learning agent using ML-Agents with Google Colab.
Updated
Apr 8, 2021
Jupyter Notebook
Project Planeverb is a CPU based real-time wave-based acoustics engine for games. It comes with an integration with the Unity Engine.
PoC of an ESP in Escape from Tarkov via External
Gif decoding utility for Unity engine
🔒 Archived. Character locomotion demo made in Unity 5.
its is a 3D obstacle avoiding game. It is created using UNITY ENGINE. Its a class project game, inspired by Subway Surfers.
↗ A Dependency Injection framework for Unity game engine.
🧁 KECS is a fast and easy C# Entity Component System framework for writing your own games.
A school project by the German inf21-Kurs ;-)
Simple Unity3D mobile game for Windows Phone and Android.
Cloud native Helm charts for Kubernetes, including Nakama game server
Updated
Mar 29, 2021
Mustache
🔒 Archived. Character demo in Unity 5 with aiming and shooting mechanics.
Simple ASP.NET-like dependency injection for Unity.
Duke it out in a battle of somewhat epic proportions!
Utilities and Resources for the development of Unity Engine Projects
I built this puzzle game using the Unity engine. There are several scripts used to control the logic of the game as well as the play performance. These scripts are all written in C#.
Updated
Nov 9, 2020
ShaderLab
Rhythm game made with unity engine. Still work in progress.
Updated
Mar 28, 2021
ShaderLab
An implementation of the contextual cueing paradigm in the Unity Engine. New features will be added step by step.
Proyecto Final - Diseño de Software
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