modding
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Apparently it is possible to add Python modules to the game with the modloader. Unfortunately there is no documentation about the api.
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File API
nyan should provide a file api that we can inherit from.
Then we can natively interface to the openage file abstraction and do not need to read the whole file in the engine. Basically a class nyan::Filesystem that is specialized by openage. Ideally, the returned file lazily accesses all data through openage::util::File.
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I just noticed the ArrayStack does not have the methods Peek, Erase or Clear.
So for peeking you basically have to pop and push to get the top value.
Same with erasing, you need a variable to store the result from pop just to delete.