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May 19, 2021 - JavaScript
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webgpu
Here are 90 public repositories matching this topic...
JavaScript 3D Library.
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svg
webgl
html5
canvas
augmented-reality
webaudio
virtual-reality
webgl2
3d
webgpu
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webxr
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
webgl
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game-engine
webvr
game-development
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babylon
webgl2
game-engine-3d
3d
webgpu
webxr
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May 20, 2021 - TypeScript
The Fastest DNN Running Framework on Web Browser
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May 6, 2021 - Python
eduardobraun
commented
May 8, 2021
Recently I decided to try out Iced but run into some memory problems while testing an example, as can be seen in this issue: hecrj/iced#786
I narrowed it down to the wgpu-rs StagingBelt, and the lack of a way to cleanup unused free Chunks from the belt.
The issue with the Game of Life example was that I only added more geometry to the screen, so my buffers got larger, n
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May 3, 2021
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Mar 10, 2021 - TypeScript
A Typescript 3D library loosely based on three.js
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May 9, 2021 - TypeScript
Experimental Three.js WebGPU renderer
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Sep 15, 2020 - JavaScript
A WebGPU Engine for real-time rendering and GPGPU
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May 12, 2021 - TypeScript
Cross-platform C++ example for WebGPU and Dawn
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Jan 19, 2021 - C++
Small examples of SPIR-V compatible WebGPU usage.
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Jul 17, 2020 - JavaScript
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect an exact specification revision or the implementation status of any browser! https://webgpu.io/)
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May 5, 2021 - JavaScript
This repository contains low-level bindings for WebGPU used in WaveEngine.
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Oct 27, 2020 - C
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
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Sep 22, 2020 - JavaScript
Framework for playing around with rendering libraries in Rust
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Apr 25, 2021 - Rust
Experimental Deno bindings to Mozilla's gfx-rs WebGPU implementation. See https://github.com/denoland/deno/issues/7863
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Nov 18, 2020 - TypeScript
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Is your feature request related to a problem? Please describe.
Sometimes, you just want to check if something runs in software, be it
lavapipeor WARP. We currently have no controls to expoes this, other than by enumerating the adapters.Describe the solution you'd like
Perhaps, we could have a
PowerPreference::Virtualor something like that?**Describe alternatives you've cons