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92 public repositories
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Updated
Jun 4, 2021
JavaScript
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Updated
Jun 4, 2021
TypeScript
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Fastest DNN Running Framework on Web Browser
Updated
May 21, 2021
Python
Rust bindings to wgpu native library
A lightweight 3D game engine for the web.
Updated
Jun 2, 2021
JavaScript
😎 Curated list of awesome things around WebGPU ecosystem.
WebGPU tutorials inspired by LearningWebGL.com. Use both WGSL and GLSL/SPIR-V.
Updated
May 12, 2021
TypeScript
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
🔺 🌱 An example on how to render a hello triangle with WebGPU.
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May 29, 2021
TypeScript
A Typescript 3D library loosely based on three.js
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May 30, 2021
TypeScript
Updated
May 16, 2021
Rust
Experimental Three.js WebGPU renderer
Updated
Sep 15, 2020
JavaScript
RedGPU - Javascript WebGPU Engine
Updated
Sep 2, 2020
JavaScript
Cross-platform C++ example for WebGPU and Dawn
A WebGPU Engine for real-time rendering and GPGPU
Updated
May 12, 2021
TypeScript
A tiny GPU raytracer, using Zig and WebGPU
Updated
Apr 26, 2021
TypeScript
JS renderer based on GLTF to WebGPU or WebGL backends.
Updated
May 31, 2021
TypeScript
Small examples of SPIR-V compatible WebGPU usage.
Updated
Jul 17, 2020
JavaScript
🖼️ A deno module providing bindings for cross-platform windowing
Updated
May 21, 2021
Rust
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect an exact specification revision or the implementation status of any browser!
https://webgpu.io/ )
Updated
Jun 1, 2021
JavaScript
Updated
Dec 24, 2019
HTML
Updated
Jul 24, 2020
JavaScript
Updated
Nov 6, 2020
JavaScript
This repository contains low-level bindings for WebGPU used in WaveEngine.
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
Updated
Sep 22, 2020
JavaScript
Rendiation Rendering Framework
Framework for playing around with rendering libraries in Rust
Updated
Apr 25, 2021
Rust
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Recently I decided to try out Iced but run into some memory problems while testing an example, as can be seen in this issue: hecrj/iced#786
I narrowed it down to the wgpu-rs StagingBelt, and the lack of a way to cleanup unused free Chunks from the belt.
The issue with the Game of Life example was that I only added more geometry to the screen, so my buffers got larger, n