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game-server
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
Is your feature request related to a problem? Please describe.
The context menu on the backup page won't show when the user does not have permission to download a backup.
Describe the solution you'd like
As a user I would like to allow another user to restore a backup without allowing the other user to download a backup. It should also display the three dots for the context menu (and
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Before creating an issue, please ensure:
- This is a bug in the software that resides in this repository, and not a
support matter (use https://otland.net/forums/support.16/ for support) - This issue is reproducible without changes to the C++ code in this repository
Steps to reproduce (include any config
There are several situations where users need to be kicked offline
For example
1: Login from other clients
2: The administrator thinks the user's account is abnormal
3: The server side needs urgent maintenance
And so on
At this time, the Kick method should carry a specific description, so that the client can make different prompts for different kick types
session.go
`
// Kick kicks th
E2E tests are flaky
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Sample YAML for fleet TCP usage seems wrongly configured:
https://raw.githubusercontent.com/googleforgames/agones/release-1.14.0/examples/simple-game-server/fleet-tcp.yaml
After testing, there should be a 'protocol: TCP' after line 25, otherwise, it will fail to respond when applying to Kubernetes.