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unity-3d

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LukeStampfli
LukeStampfli commented Apr 30, 2021

Describe the bug
When spawning an object and then trying to reference that object via an RPC it is possible that the RPC arrives before the object gets spawned. This bug happens because Spawn calls and RPCs use different ReliableSequenced channels internally and thus lose the guarantee of order.

To Reproduce
Steps to reproduce the behavior:

  1. Spawn an object using `NetworkObject::S
JEngine

JEngine是针对Unity开发者设计的开箱即用的框架,封装了强大的功能,小白也能快速上手,轻松制作可以热更新的游戏 | JEngine is a streamlined and easy-to-use framework designed for Unity Programmers which contains powerful features, beginners can start up quickly and making hot update-able games easily

  • Updated May 9, 2021
  • C#

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