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This would be useful for creating keybinding menus where the players can change the controls to there preference.
The idea is that the "Wait for input" node would stop execution until any key (or gamepad button) is pressed & then provide a node output (either a string or an enum, or whatever type/class is used in the Haxe code for controls currently) for the key that pressed key.
Then this o
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Needs to be discussed first.
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Currently BL_Shader (and derived KX_2DFilter) can setup a shader only by passing the code of each processing units.
The idea of this issue is to allow the user passing file name ending with .glsl:
sources = {
"vertex" : "vert.glsl",
"fragment" : "frag.glsl"
}
shader.setSourceList(source, True)-
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