multiplayer
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We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:
constexpr money32 operator"" _GBP(long double money)
{
return money * 10;
}
static_assert(MONEY(2, 40) == 2.40_GBP);
Go through the codebase and replace all MONEY macro uses with the equivalent version. You m
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Jun 15, 2021 - C++
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Jun 16, 2021 - Go
At https://agones.dev/site/docs/advanced/limiting-resources/#gameservers yaml example
limit: should be limits:
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May 8, 2021 - C++
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Jun 15, 2021 - TypeScript
Is your feature request related to a problem? Please describe.
When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff
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Jan 23, 2021 - C++
Describe the feature you'd like
There should be a ~2-3 second delay on the ability to skip campaign videos.
Describe why do you think it is needed
One of the worst things that can happen in the campaign is a video suddenly playing while you are clicking a mouse button. This results in you skipping the video and could ruin the experience of a new player.
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Jun 15, 2021 - C++
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May 28, 2021 - C#
Is your feature request related to a problem? Please describe.
Right now, this condition check on the delete() outcome has no value.
Describe the solution you'd like
I'd like to see the DefaultScript.delete() method check to make sure the deletion was done properly and then return a boolean value.
Or as @Griatch put it
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Apr 27, 2021 - Pascal
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Jun 16, 2021 - Java
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May 4, 2021 - JavaScript
Describe the bug
If you spawn a Player Object explicitly like this:
newPlayer.SpawnAsPlayerObject(clientId, null, true);
It will clean up if the player disconnects. But if the server force-ends the client connection via DisconnectClient, the object is left hanging around.
Returns true if successful, false otherwise
The volumetric shadows option can already be changed by the client in MTA Settings > Video > Volumetric Shadows.
Any server using this function will override the client's choice until they leave t
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Jun 1, 2021 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Jun 16, 2021 - C++
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May 20, 2021 - C++
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May 11, 2021 - C#
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Aug 16, 2019 - C++
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Mar 21, 2017 - JavaScript
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look