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isometric

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James103
James103 commented May 4, 2021

Version of OpenTTD

1.11.2

Expected result

When autosave/netsave.sav would be overwritten, the savegame instead gets written to autosave/netsave2.sav, then autosave/netsave3.sav, and so on and so forth. At a certain point, the numbering wraps around back to 1 in order to prevent the autosave/netsave#.sav from taking up too much storage space.

Actual result

When `autosave/n

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