-
Updated
Jun 19, 2021 - JavaScript
#
webgpu
Here are 93 public repositories matching this topic...
JavaScript 3D Library.
javascript
svg
webgl
html5
canvas
augmented-reality
webaudio
virtual-reality
webgl2
3d
webgpu
gitter-badge
badge-url
devdependencies-badge
webxr
eduardobraun
commented
May 8, 2021
Recently I decided to try out Iced but run into some memory problems while testing an example, as can be seen in this issue: hecrj/iced#786
I narrowed it down to the wgpu-rs StagingBelt, and the lack of a way to cleanup unused free Chunks from the belt.
The issue with the Game of Life example was that I only added more geometry to the screen, so my buffers got larger, n
The Fastest DNN Running Framework on Web Browser
-
Updated
May 21, 2021 - Python
-
Updated
May 21, 2021
-
Updated
Jun 6, 2021 - TypeScript
A Typescript 3D library loosely based on three.js
-
Updated
Jun 11, 2021 - TypeScript
Experimental Three.js WebGPU renderer
-
Updated
Sep 15, 2020 - JavaScript
Cross-platform C++ example for WebGPU and Dawn
-
Updated
Jan 19, 2021 - C++
A WebGPU Engine for real-time rendering and GPGPU
-
Updated
May 12, 2021 - TypeScript
Small examples of SPIR-V compatible WebGPU usage.
-
Updated
Jul 17, 2020 - JavaScript
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect an exact specification revision or the implementation status of any browser! https://webgpu.io/)
-
Updated
Jun 18, 2021 - JavaScript
-
Updated
May 21, 2021 - Rust
This repository contains low-level bindings for WebGPU used in WaveEngine.
-
Updated
Oct 27, 2020 - C
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
-
Updated
Sep 22, 2020 - JavaScript
Framework for playing around with rendering libraries in Rust
-
Updated
Apr 25, 2021 - Rust
Improve this page
Add a description, image, and links to the webgpu topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the webgpu topic, visit your repo's landing page and select "manage topics."
See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.